Hammer
A colossal forge hammer that turns every swing into a crater. Its crushing blows are slow and deliberate, but anything caught under the head is left shattered, staggered, or broken outright.
Moveset Analysis

"Shows the basic light-attack chain (M1) for the Hammer — slow, crushing overhead blows that send shockwaves through anything unlucky enough to be under the head when it lands."
Combat Strategy
Hammer rewards pre-planned swings and patience. You want to line up enemies at mid-range, start your attack early, and let its massive head crash down as they commit to an attack or approach.
Hammer works best with offensive on-hit runes like [[Drain Edge]], [[Flaming Spark]], [[Venom Crumb]], and [[Blast Chip]], turning each slow, committed swing into a burst of lifesteal, burn, poison, or explosions that chunks entire groups at once.
Combat Strengths
- •Among the highest-damage melee weapons in the game.
- •Very long reach with huge, crushing hitboxes.
- •Excellent stagger and posture damage on heavier enemies.
- •Synergizes extremely well with on-hit and lifesteal runes.
Combat Weaknesses
- •Extremely slow; missed swings leave you open.
- •Struggles against agile or ranged enemies that kite and punish recovery.
- •Requires strong positioning and timing to avoid getting interrupted.

